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Antilife Shell level 1 the target takes 3d6 fire

SKU: 63161414754
4.7
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Description

the target takes 3d6 fire damage

If you ram the sphere into a creature

This spell's damage increases by 1d10 when you reach 5th level (2d10)

You extend your hand and point a finger at a target in range

Antilife Shell level 1 the target takes 3d6 fireA shimmering barrier extends out from you in a 10 foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier. If you move so that an affected creature is forced to pass through the

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