Zamykanie zakadu przy niewielkim zysku moe chroni przed nagymi zwrotami akcji, z kolei zbyt czste uciekanie ogranicza potencja dodatniej wartoci oczekiwanej
The prime example in Edge of Eternities may be 'Pinnacle Starcage' (Leon Tukker), which literally shows a gorgeous Dyson sphere
On average, many attacks that deal at least 100 raw damage, especially from Basic and Stage 1 Pokmon, often come with downside, such as discarding energy ( Genetic Apex "Mewtwo"), dealing recoil damage ( Genetic Apex "Arcanine"), simply having extremely high cost ( Extradimensional Crisis Guzzlord ex, Shining Revelry Charizard ex), cannot be used twice in a row ( Extradimensional Crisis "Buzzwole"'s Big Beat) if not flat-out disallows its user to attack next turn (Hyper Beam and Giga Impact found in some Pokmon), and some other drawbacks ( Celestial Guardians Kommo-o takes extra damage after using Clanging Scales, Mega Rising Cofagrigus's Soul Shot requires you to discard 2 cards)
Presumably, he's not playing a deck with Black or White cards, huh