When playing for ante, each player puts one random card from his or her deck into the ante zone after determining which player goes first but before players draw any cards
Marvel, Kamala Khan Nerd Rage Nezahal, Primal Tide Niv-Mizzet, Visionary Nyssa of Traken Power Without Equal Praetor's Counsel Price of Knowledge Proft's Eidetic Memory Reed Richards, Smartest Man Reliquary Tower Roaring Furnace // Steaming Sauna Roaring Furnace // Steaming Sauna Sea Gate Restoration Spellbook Spirit Water Revival Stairs to Infinity Tamiyo, Seasoned Scholar Tamiyo, the Moon Sage The Great Synthesis The Lux Foundation Library The Magic Mirror The Second Doctor Thought Vessel Tishana, Voice of Thunder Triskaidekaphile Undercity Reaches Venser's Journal Vnwxt, Verbose Host Wisdom of Ages Wizard Class Wrenn and Seven Your Puny Minds Cannot Fathom
(It cant be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it
Granted, this all depends on your ability to keep the necromancer alive, as you're only able to turn fallen creatures into White Walkers so long as Draugr Necromancer is on the battlefield