$2.49 Ultima (0328 - Borderless) Final Fantasy Variants $1.99 Jecht, Reluctant Guardian (0363 - Borderless) Final Fantasy Variants $0.69 Memories Returning (0331 - Borderless) Final Fantasy Variants $2.29 Kain, Traitorous Dragoon (0316 - Borderless) Final Fantasy Variants $1.79 Raubahn, Bull of Ala Mhigo (0388 - Borderless) Final Fantasy Variants $1.99 Stiltzkin, Moogle Merchant (0327 - Borderless) Final Fantasy Variants $2.49 Noctis, Prince of Lucis (0401 - Borderless) Final Fantasy Variants $3.99 Gilgamesh, Master-at-Arms (0338 - Borderless) Final Fantasy Variants $0.79 Balthier and Fran (0319 - Borderless) Final Fantasy Variants $0.69 Balamb Garden, SeeD Academy (0354 - Borderless) Final Fantasy Variants $0.35 Omega, Heartless Evolution (0347 - Borderless) Final Fantasy Variants $1.29 Balthier and Fran (0393 - Borderless) Final Fantasy Variants 0 results found

Its similar to the legend rule in the sense that both are automatic cleanups the game enforces, but they work differently: The legend rule only checks legendary permanents with the same name that a single player controls, and that player chooses what stays, while the world rule is table-wide, ignores names completely, and simply lets the newest world permanent overwrite the older one
Raise Dead, as discussed at length in the Wretched Confluence section, is also a really good effect to have on a modal card
The Magic: The Gathering FINAL FANTASY Limit Break Commander deck included in this product is mechanically identical to its original release