Some folks have argued that its a little too much like Upheaval in that the caster gets to float mana and do additional things (especially since the lands enter the battlefield untapped), but that analogy breaks down because the opponents also get to float mana and have untapped lands
What are the steps to design a Magic card
A 6-mana 2/5 Flyer is a bad rate, but because this bounces another creature, youll often feel like youre getting your manas worth
1x Art card Art cards are foil stamped in 5% of packs 1x Traditional foil double- or single-faced card Showcase, borderless, or any other Innistrad: Crimson Vow card of any rarity 2x Double- or single-faced cards Can be a showcase card of any rarity, a borderless rare or mythic rare, an Innistrad: Crimson Vow Commander rare or mythic rare, or any common or uncommon 1x Double- or single-faced rare or mythic rare 2x Double- or single-faced commons or uncommons Can be a double-faced showcase, single-faced showcase, or any Innistrad: Crimson Vow double-faced common or uncommon 2x Single-faced uncommons 3x Single-faced commons 1x Eternal night full-art basic land Eternal night basic land is traditional foil in 15% of packs 1x Token, ad card, helper card, or card from The List DRAFT BOOSTERS Draft Boosters are optimized for drafting Magic