(2024-03-08) As Codsworths last ability resolves, if the target Aura or Equipment cant legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment wont move

Final Fantasy: Black Mages Rod (Artifact Equipment) Final Fantasy: The Cloudsea Djinn (Enchantment Creature Elemental) Final Fantasy: Garland: Knight of Cornelia (Legendary Creature Human Knight) Final Fantasy: White Mages Staff (Artifact Equipment) Final Fantasy II: Commune with Beavers (Sorcery) Final Fantasy II: Firion, Wild Rose Warrior (Legendary Creature Human Rebel Warrior) Final Fantasy III: Adventurers Inn (Land Town) Final Fantasy III: The Darkness Crystal (Legendary Artifact) Final Fantasy IV : Cecil, Dark Knight (Legendary Creature Human Knight) Final Fantasy IV: Cecil, Redeemed Paladin (Legendary Creature Human Knight) Final Fantasy IV: Kain, Traitorous Dragoon (Legendary Creature Human Knight) Final Fantasy V : Gilgamesh, Master-at-Arms (Legendary Creature Human Samurai) Final Fantasy VI: Esper Terra (Legendary Enchantment Creature Saga Wizard) Final Fantasy VI: Kefka, Court Mage (Legendary Creature Human Wizard) Final Fantasy VI : Kefka, Ruler of Ruin (Legendary Creature Avatar Wizard) Final Fantasy VI: Terra, Magical Adept (Legendary Creature Human Wizard Warrior) Final Fantasy VI: Terra, Herald of Hope (Legendary Creature Human Wizard Warrior) Final Fantasy VI: Summon: Esper Valigarmanda (Enchantment Creature Saga Drake) Final Fantasy VII: Aerith Gainsborough (Legendary Creature Human Cleric) Final Fantasy VII: Buster Sword Final Fantasy VII : Cloud, Ex-SOLDIER (Legendary Creature Human Soldier Mercenary) Final Fantasy VII: Cloud, Midgar Mercenary (Legendary Creature Human Soldier Mercenary) Final Fantasy VII: Traveling Chocobo (Creature Bird) Note that this is available in six colors, and theyll be found in collector booster and feature neon ink

Its also really fun when the Inventor synergies pop off
Adventure Dragons The Adventure Dragons are really what made me super-excited about this deck, letting me shave slots Id otherwise dedicate to noncreature interaction for the Adventure spells, and then have the Dragon side to cast later