Available lots with two cards are the most valuable Japanese cards up for bid: A Magneton Holo from the 1996 Japanese Pokmon Base Set graded CGC 6.0 (lot 81106) A group of two cards from the 1996 Japanese Pokmon The Mystery of the Fossils Set: an Aerodactyl Holo graded CGC 6.0 and a Haunter Holo graded CGC 5.5 (lot 81108) A Dark Charizard Holo from the 1997 Japanese Pokmon Rocket Gang Set graded CGC 8.0 (lot 81109) A group of two cards from the 1997 Japanese Pokmon Rocket Gang Set: a Dark Golbat Holo graded CGC 8.5 and a Dark Dragonite Holo graded CGC 5.5 (lot 81110) A group of two cards from the 1999 Japanese Pokmon Gym 2: Challenge from the Darkness Set: a Giovannis Nidoqueen graded CGC 6.0 and a Kogas Ditto Holo graded CGC 5.0 (lot 81111) A Mistys Golduck Holo from the 1998 Japanese Pokmon Gym Booster 1: Leaders Stadium Set graded CGC 8.0 (lot 81112) A Blaines Arcanine Holo from the 1999 Japanese Pokmon Gym 2: Challenge from the Darkness Set graded CGC 8.5 (lot 81113) A Meganium Holo from the 1999 Japanese Pokmon Gold, Silver, to a New World Set #154 graded CGC 7.0 (lot 81114) An Ampharos Holo from the 1999 Japanese Pokmon Gold, Silver, to a New World Set graded CGC 8.5 (lot 81115) A Jumpluff Holo from the 1999 Japanese Pokmon Gold, Silver, to a New World Set graded CGC 8.0 (lot 81116) A Slowking Holo from the 1999 Japanese Pokmon Gold, Silver, to a New World Set graded CGC 8.5 (lot 81117) A Skarmory Holo from the 1999 Japanese Pokmon Gold, Silver, to a New World Set graded CGC 9.0 (lot 81118) A Kingdra Holo from the 1999 Japanese Pokmon Gold, Silver, to a New World Set graded CGC 7.5 (lot 81119) A Magneton Holo from the 2001 Japanese Pokmon Awakening Legends Set graded CGC 8.0 (lot 81120) A Houndoom Holo from the 2001 Japanese Pokmon Awakening Legends Set graded CGC 8.0 (lot 81121) A Tyranitar Holo from the 2000 Japanese Pokmon Crossing the Ruins Set graded CGC 8.0 (lot 81122) An Unown A from the 2000 Japanese Pokmon Crossing the Ruins Set graded CGC 8.5 (lot 81123) CGC Trading Cards was established in mid-2020 to meet increasing demand for collectible card grading services

This spell forces each player to sacrifice all colored permanents they control, effectively resetting the board and often giving the colorless deck which relies heavily on colorless creatures and artifacts a significant advantage
If this card were not powerful enough, it initially read, Target player loses next turn. during play testing
Also, I save wonderful equipment cards like Shadowspear and Embercleave, and auras like Rancor that give trample for another article