WARP IS DESIGNED FOR 1V1 MAGIC While I do want to talk about the effect of Warp on eternal formats like Commander, I want to stay for now talking about 1v1 Magic, because I feel like Warp was designed with that in mind, and in a lot of ways, its an admirable attempt at making higher mana value cards and synergies that require multiple cards relevant
This card does so, and it hits the graveyard and even enchantments and artifacts, which your spot removal might not hit
Creature - Wizard Giant Color tag templates(None) Faithbound Judge Defender, flying, vigilance At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it
Despite being relatively new in Magics 30+ year timeline, sagas were revolutionary when they were first introduced to the game, and theyve been iterated on many times, becoming a core element of any MTG set with historical significance behind it