Prowl in blue-black, for rogues sneaking around and trying to make the most out of what they steal Bloodthirst in black-red, for violent monsters that get worse when youre suffering Monstrosity in red-green, for creatures that experience something and snap Wither in green-white, for injuries that make you struggle to fight back Afterlife in white-black, for creatures whose deaths rouse angry ghosts Vanishing in blue-red, to represent things that are slowly melting out of reality Scavenge in black-green to represent, well, scavengeable things Living weapon in red-white, representing masks that are infected with a virus that coagulates a self if you dont provide one Emerge in green-blue, to represent magic that involves using meat to make magic work in uh, unsafe ways And heres the cards:
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With all else being equal, the more cards you draw the more likely you will be to win the game
Just keep Sudden Spoiling handy in case your opponents turn on you (they will.) Wulfgar of Icewind Dale is crazy, and Im amazed that its cheap