Full Decklist 4 Forest 4 Island 4 Plains Adarkar Wastes An Offer You Can't Refuse Arcane Signet Baird, Steward of Argive Bloodroot Apothecary Body of Knowledge Broken Wings Brushland Canopy Vista Chasm Skulker Coiling Oracle Command Tower Communal Brewing Coveted Jewel Cultivate Evolving Wilds Exotic Orchard Faeburrow Elder Farseek Fellwar Stone Fisher's Talent Flooded Grove Forgotten Ancient Generous Gift Ghirapur Orrery Glacial Fortress Hinterland Harbor Hoofprints of the Stag Illusionist's Gambit Intellectual Offering Jolly Gerbils Jolrael, Mwonvuli Recluse Kalonian Hydra Kwain, Itinerant Meddler Long River's Pull Loran of the Third Path Managorger Hydra Mangara, the Diplomat Martial Impetus Mind Stone Octomancer Overflowing Basin Peerless Recycling Perch Protection Perplexing Test Prairie Stream Promise of Loyalty Psychosis Crawler Razorverge Thicket Realm-Cloaked Giant Reliquary Tower Riot Control Rishkar, Peema Renegade Rites of Flourishing Seachrome Coast Seaside Citadel Secret Rendezvous Selvala, Explorer Returned Simic Ascendancy Skycloud Expanse Sol Ring Sphinx of Enlightenment Spore Frog Steelburr Champion Sungrass Prairie Sunpetal Grove Sunscorch Regent Swiftfoot Boots Swords to Plowshares Tamiyo, Field Researcher Temple of Enlightenment Temple of Mystery Temple of Plenty Tempt with Bunnies Tempt with Discovery Tenuous Truce Terramorphic Expanse Thought Vessel Thriving Grove Thriving Heath Thriving Isle Triskaidekaphile Twenty-Toed Toad Wear Down Wizard Class Yavimaya Coast Family Matters A red/blue/white deck not caring about prowess and spellslinging

Strong leaves the battlefield before that ability resolves, so you won't put three +1/+1 counters on it
Etali, Primal Storm It feels like WotC reprints Etali, Primal Storm every year, and for good reason
Its power is over 7, so its ideal for Voltron strategiesthough Im mostly interested in using lure effects to maximize the immune damage prevention ability and beat through opposing boards