Common mix-ups to avoid Shadowless is not a Jungle or Fossil thing Only Base Set uses the shadowless term
While Wizards of the Coast made similar scenes as part of the main set, Game Architect Mike Turian tells us that they had more freedom when designing these scenes and the cards that fit into them since they were all brand new

Players can only challenge other players in specific areas, such as: The Manderville Gold Saucer Limsa Lominsa Upper Decks, The Drowning Wench ( X: 11.2, Y: 11.2) New Gridania, The Carline Canopy ( X: 11.9, Y: 13.3) Ul'dah - Steps of Nald, The Quicksand ( X: 11.8, Y: 9.2) Eastern La Noscea, Costa del Sol ( X: 33.6, Y: 30.5) South Shroud, Buscarron's Druthers ( X: 18.0, Y: 19.9) Central Thanalan, The Coffer & Coffin ( X: 19.6, Y: 20.5) Coerthas Central Highlands, The Observatorium ( X: 25.0, Y: 28.0) Mor Dhona, The Seventh Heaven ( X: 21.9, Y: 8.6) Idyllshire, The Snail ( X: 4.9, Y: 7.4) Foundation, The Forgotten Knight ( X: 13.0, Y: 11.9) Rhalgr's Reach ( X: 9.8, Y: 9.7) Kugane, Shiokaze Hostelry ( X: 10.2, Y: 10.0) The Lochs, The Ala Mhigan Quarter ( X: 35.0, Y: 32.2) The Crystarium Eulmore, The Canopy Rules Basic rules Triple Triad is played on a three-by-three grid, totaling nine spaces, with each player utilizing a deck of 5 cards

Access Tunnel, Tetsuko Umezawa, Fugitive, and Skrelv, Defector Mite are just a few popular ways to guarantee that you can activate ninjutsu abilities